Unit 01 - Introductions & Overview
Unit Objectives
- introduce self
- Syllabus
- Forms for Filmmakers http://www.dependentfilms.net/files.html
Great Links
http://www.dv.com/article/82846
YouTube is a place you uploading your videos. Sign up below.
http://youtube.com/signupalso vimeo
Editing Workflow
Plan > Gather your assets > Build your story >Organize your story > Trim your story > Add transitions > Add audio >Output > Archive
- Plan - story board
- Gather - capturing and importing
- Build Story - inset and overwrite using the canvas - loading from the viewer
- Organizing - deleting clips, moving clips, 3 point editing (setting ins and outs in the timeline), back-time edit, replace edit, fit-to-fill, 4 point editing
- Trimming - one-sided, two-sided, trimming in the viewer
- Add Transitions
- Add Text, Graphics, and Effects
- Add Audio
- Output
- Archive
Overview of the Premiere Interface
Premiere's interface of multiple windows makes editing less complicated for novices. In one window, a single clip from a video can be played, while in another, the entire project can be played once the clips are placed in order. Another window handles the sequence of clips, while the Browser window keeps track of all the clips that could be used in the project, both audio and video. This interface helps one organize their material.
Tools
Your
Project Window
Your source material is displayed in the Project Window..
Source materials include:
- raw footage captured from your camera
- imported video
- imported music
- imported images
- titles
- sequences
The Project Window can display its contents as a text list or as picture icons. You can create bins and organize your files in any way you like.
Source Window
The Source Window is where you watch your raw material and set In and Out points. In and Out points are the beginning and ending frames for the video you want to select. You can think of the Source Window as working with the source material.
Program Monitor
The Program Monitor works similarly to the Source Window. It works with the cut material and shows you the whole program as apposed to an individual clip. The Program Monitor will display where the play head is in the timeline.
Effects
The
The Timeline
The Timeline is a graphical interface for editing that represents pieces of picture and sound cut together. Its shows clips in the lengths relative to each other, so at a glance you know a long clip is going to play longer than a short clip. It also shows you where edits between shots happen, relative to other edits in other tracks, mainly sound tracks that might be different from picture tracks.
Audio Meters
The
Workflow
Browser > Viewer > Canvas > Timeline
Importing Video Clips
Importing files means that you are bringing some video, music, images, etc. into your project. However, we will be importing video files to get us started editing ASAP.
Steps for Importing
- Make sure the Browser window is active and choose File > Import > Files
- Select VidClip1 out of the "Chap 1 " folder.
- Repeat these steps for VidClip2.
- Notice that the icons appear in the Browser.
Working with Source Files
Double click on VidClip1 in the Browser to open it in the Viewer. In the bottom of the Viewer window there are several ways to control how you play this clip.
The Play button ( a triangle on it) lets you start and stop your clip in "play speed" or "normal speed." Try starting and stopping using your Play button.
The Shuttle Knob is in the lower left of the Viewer window. By moving the knob to the right you move forward in the clip. The more you move it to the right, the faster you go. The same applies to going to the left and going backwards.
The Scrubber Bar is the horizontal bar that is representative of the duration of the clip. The difference with the Shuttle Knob is that the bar is scaled to length, not speed. Click all the way to the left and you are at the beginning of the clip; click on the right and you are at the end of the clip. So the longer the clip, the faster you move.
The Jog Wheel is borrowed from professional videotape machines, where it doesn't quite "play" the videotape so much as "nudge" it forward of backward. Pull from the center to jog faster. Small pulls from the center can move frame by frame.
Exercise #1
Find the exact frame where the clapboard clicks.
Keyboard Shortcuts
Spacebar acts as a Play/Stop button
J=Play backwards (multiple strokes increase the speed)
K=Stop
L=Play forward (multiple strokes increase the speed)
*Holding down K & L simultaneously = Slow motion
*Holding down K & J simultaneously = Slow motion in reverseArrow Keys
Left moves a single frame to left
Right moves a single frame to rightExercise #2
Find the exact frame where the clapboard clicks using the keyboard shortcuts.
Marking In and Out pointss
Now that you can move around your clip you will want to start marking In points ( this tells Premiere where you would like the shot to begin) and Out points (where you would like the shot to end).
this button marks an In. (Keyboard Shortcut "I")
this button marks an Out. (Keyboard Shortcut "O")
Notice how nice it is that the I and O keys are right about the J,K, and L keys.
Introduction to Media Management
It is important to be organized when doing a video project. Not only does being organized help you to be a faster and more efficient editor, it also helps you when it is time to achive your project.
If you are using tape media check this out...
Striping Your TapeWhen you first get your DV tape, time code has not been laid down. To avoid trouble capturing later, it is always a good idea to lay a continuous time code from the beginning of your tape to the end. Time code will not be changed on that tape, even if you re-shoot over footage.
To stripe a tape follow these steps:
1. Make sure that the lens cap is on.
2. Insert a tape.
3. Set your camera to RECORD, and record through the entire tape.




