Unit 03 - Symbols and Motion Tweening
Symbols, Instances, and the Library
- symbol - reusable object that lives in the library
- instance - a copy of the symbol that lives on stage refering back to a symbol in the library
Creating Symbols
- creating graphic symbols (Modify > Convert to Symbol)
- alternate methods to create symbols (double-click on Stage vs Library)
- symbol naming conventions
Creating Symbols
Modify > Convert to Symbol
(F8)
Insert > New Symbol
(Command F8)
Editing Symbols and Instances
- editing symbols (change it in the library and it's changed everywhere)
- editing symbol instances (shape, effects, color, etc.)
- working with the library
Motion Tweening
- animated graphic symbols
- right click or control click on a keyframe with multiple frames to create a motion tween.
- only works with symbols
- tweening effects
- motion guides
- motion tweening text
Assign Midterm - Check out the midterm assignment.